"Hard to describe the quiet here. Trees have taken everything back—you can’t walk ten feet without roots or vines pulling you in. This place… it doesn’t forgive. We shouldn’t have come. If anyone finds this... you’ll know how far I got."
​
Rayne stares at the recording device for a moment, then places it back beside the mangled body entangled in the roots. Faint noises drift from the south. Bravo Team needs to keep moving...



Crash Site
formerly Planet Repossession Force
14+
1-4
90'
SURVIVE the wilds of an abandoned world in Crash Site, a fully cooperative sci-fi action RPG board game. Players are members of Bravo Team, an elite squad of super-mercs, stranded in the hostile wilderness of a planet lightyears from home. Fight nightmarish creatures, save and recruit allies, loot potent gear, and take on hordes of hostiles in hex-grid combat to secure the region of your crash. This is a campaign game that includes several unique missions to ultimately win, and no two campaigns are ever the same. Every choice you make changes the open world around you. And yes, this is an open world to explore with no time limit. Story decisions, exploration choices, mission performances, collected loot, and more will change the game world organically. To maximize replayability, there are no legacy elements but there is a very easy "save system" to keep track of progress over multiple plays.
​
Missions will challenge you to defeat waves of enemies, rescue allies, salvage vital intel amidst warring creatures, blindly explore foggy woodlands, stealthily raid a village crawling with hostiles, and more!
What this game has...

Dice Rolling! But there are no "skill checks" aka dice checks to pass. Players make all the decisions in combat and exploration. Dice are only for 3 things:
1.) A single D6 di to determine enemy behaviors on their turn
2.) A given number of custom D6 combat dice to attack and deal damage with
3.) Custom dice unique to each playable character that activate unique character abilities, meant to reward or punish push your luck strategies in the heat of combat

Action Point System! Both enemies and players have 3 Action Points (AP) to spend each turn, tracked by moving a cube up AP tracks until it hits zero. Players have a menu of abilities to choose from. You can use tokens to give you more AP on your turn to perform bigger combos or re-roll combat dice, making for extremely tactical gameplay with a big decision space. You gradually increase your menu of abilities by progressing through the story.

Hex-based Grids! We decided on using hexagonal spaces as opposed to square grids or measuring distance with rulers or tape like many war games in the market. Hex spaces allow for flexibility of positioning and movement, as well as creating more immersion that simple orthogonal movement can sometimes disrupt. Having illustrated maps on spiral-bound book pages will allow for great table presence without hogging up space.
Note to Readers
This game was originally designed as a one-shot competitive rogue-lite, but after much playtesting and development, we have decided to create an entire narrative board game experience out of this. Our biggest inspirations are Gloomhaven and Oathsworn for combat mechanics and CYOA-style storytelling, as well as games with tableu-building power progression, like Legends of Void, to inform certain mechanics around character growth. It should really feel like controlling your own super soldier(s) against hordes of nasty enemies while exploring a deadly land. Designed primarily as a true solo experience, it easily scales up to four players.
​
Speaking of which, Crash Site will feature four unique characters with their own skill sets, stats, starting loadouts, and character backgrounds. The original game we were designing, Planet Repossession Force, was a symmetrical competitive experience. However, it had no personality and felt too abstract. We felt it more appropriate to create characters with personalities and tons of flavor now that it will be a completely cooperative experience told through a story with many possible paths and outcomes. The goal is to bring this world to life on the table with a cohesive narrative and tightly crafted world-building through maps, grounded and detailed descriptions of realistic locales, enemy data, and interesting character interactions.
We're very excited to show you more in the coming months! Stay tuned for a rulebook draft, sell sheet, TTS demo link, and more!